Unit 2: Improving Skills

PSY293 — Psychology Of High Performance 7 min read

High performance is less a matter of raw talent than of trainable behavioural skills applied under pressure. This unit treats four such skills as learnable systems, each governed by the same underlying premise: performance improves when effort is directed by structure rather than mood, and when interpersonal friction is managed deliberately rather than reactively.

  • Skill, not trait: each capacity here is procedural knowledge (knowing how), acquired through deliberate practice and feedback, not a fixed personality attribute.
  • Cognitive load is finite: working memory holds roughly 4±1 chunks; every skill below reduces load by externalising decisions (a schedule, a script, a rehearsed opening).
  • Regulation over reaction: the amygdala-driven stress response degrades judgement; the four skills each install a pause between stimulus and response.
  • Transfer principle: gains in one domain (e.g. structuring a negotiation) generalise only when the underlying process is made explicit and rehearsed, not left implicit.

II. Managing Time — allocating a finite resource against competing demands

Time management is the practice of aligning where attention actually goes with where it is most valuable, treating hours as a non-renewable budget.

A. Core principle

The point is that time cannot be "found" or "made" — only reallocated from a fixed 24-hour supply.

  • Pareto asymmetry: roughly 80% of results come from 20% of activities; identifying that 20% is the first optimisation.
  • Parkinson's Law: "work expands to fill the time available for its completion" — fixed deadlines compress effort.
  • Opportunity cost: every "yes" to one task is an implicit "no" to another; the cost is the best foregone alternative.

B. Managing time

The operational method combines prioritisation, scheduling, and defence of attention.

  • Eisenhower matrix: sort tasks on two axes — urgent/not-urgent × important/not-important:
    • Important + urgent: do now (a crisis, a same-day deadline).
    • Important + not urgent: schedule (skill-building, planning) — the quadrant high performers protect.
    • Urgent + not important: delegate (many interruptions, some meetings).
    • Neither: eliminate.
  • Time-blocking: assign each task a fixed calendar slot rather than an open to-do list, converting intention into a commitment device.
  • Batching and single-tasking: group similar tasks (all emails at 11:00) to cut switching costs; task-switching can waste up to ~40% of productive time through residual attention.
  • The Pomodoro technique: work in 25-minute focused intervals separated by 5-minute breaks, matching effort to sustainable attention spans.

Worked example: a student with 6 free hours and four tasks (revise notes 2h — important, not urgent; reply to messages 1h — urgent, not important; watch a lecture 2h — important; scroll feeds 1h — neither) blocks 09:00–11:00 and 11:00–13:00 for the two important tasks first, batches messages into one 30-min slot, and eliminates scrolling — recovering ~1.5h of high-value time.


III. Negotiating — reaching agreement across differing interests

Negotiation is a communication process in which two or more parties with partly conflicting and partly shared interests seek a joint decision.

A. Core principle

The aim is not to win but to reach an agreement better than each party's alternative.

  • BATNA: Best Alternative To a Negotiated Agreement — your fallback if no deal is struck; it sets your walk-away point and is your true source of power.
  • ZOPA: Zone Of Possible Agreement — the overlap between the two parties' acceptable ranges; a deal exists only if a ZOPA exists.
  • Reservation point: the least favourable term you will still accept, derived from your BATNA.

B. Negotiating

The recommended approach is principled (interest-based) negotiation, which separates people from the problem.

  1. Positional bargaining: parties stake fixed demands and concede incrementally around a single number — efficient but tends to strain the relationship and hide underlying needs.
  2. Interest-based bargaining: parties surface the interests behind positions and invent options for mutual gain — slower but expands the pie.
    • Separate people from problem: attack the issue, not the person; preserve the relationship for future dealings.
    • Focus on interests, not positions: ask why a party wants X to reveal the need it serves (a "$100k salary" position may mask an interest in recognition or security).
    • Invent options for mutual gain: brainstorm before deciding; trade across issues each side values differently (I concede on price, you concede on delivery date).
    • Insist on objective criteria: anchor terms to external standards (market rate, precedent, independent valuation) so neither party feels defeated by will.
    • Anchoring effect: the first number stated exerts a strong gravitational pull on the final figure — a credible, ambitious opening anchor shifts the outcome.

IV. Dealing with Difficult People — managing interpersonal friction constructively

This is the skill of maintaining effectiveness and composure when another person is hostile, evasive, or obstructive.

A. Core principle

The point is that you control only your own response; the behaviour, not the person, is the target for change.

  • Locus of control: shift attention from the uncontrollable (their temperament) to the controllable (your reaction, boundaries, wording).
  • Behaviour vs. identity: describe what a person does ("interrupts in meetings") rather than what they are ("rude") — actionable and less inflammatory.
  • Emotional contagion: affect transfers between people; a calm, regulated response can down-regulate another's arousal.

B. Dealing with difficult people

The method pairs de-escalation with firm boundary-setting.

  • Type-matched responses:
    • The aggressor: stand ground calmly, do not counter-attack; let the outburst peak, then respond to content.
    • The passive-avoider: ask direct, open questions and create safety so they commit.
    • The complainer: redirect from problem-dwelling to specific action ("what would fix it?").
    • The "yes" person: who agrees but never delivers — secure concrete commitments with deadlines.
  • Active listening: paraphrase back ("so your concern is the timeline") to signal understanding and defuse; feeling heard lowers defensiveness.
  • "I" statements: frame impact without blame — "I can't follow the plan when changes arrive late" rather than "you always change things."
  • Grey rock technique: with provocateurs, become deliberately unresponsive and boring to remove the emotional reward that fuels the behaviour.
  • Boundary-setting: state the limit and the consequence plainly ("if the shouting continues I'll end the meeting") and follow through consistently.

V. Presenting — communicating a message to an audience with impact

Presenting is the structured delivery of information to persuade, inform, or move an audience, combining content, structure, and delivery.

A. Core principle

The aim is audience retention and action, not exhaustive coverage — the audience remembers structure and emotion, not detail.

  • Audience-centred design: start from what the audience needs and already knows, not from everything the speaker knows.
  • Primacy and recency: the opening and closing are remembered best, so load them with the key message.
  • Signal-to-noise: every slide, word, and gesture either advances the message or dilutes it.

B. Presenting

Effective presenting rests on three layers — structure, visual aids, and delivery.

  • Structure — the rule of three: open with a hook, develop three main points, close with a call to action; three points sit within working-memory limits.
    • Tell them what you'll tell them: preview the structure so the audience can navigate.
    • Tell them: deliver the three points with evidence and one concrete example each.
    • Tell them what you told them: restate the core message and the action requested.
  • Visual aids: slides support the spoken word, they are not the script:
    • One idea per slide: minimise text; the audience cannot read and listen at once (redundancy effect).
    • Data made visual: a chart beats a table when showing a trend.
  • Verbal delivery: control pace, pause deliberately before key points, and eliminate fillers ("um", "like") that erode credibility.
  • Non-verbal delivery: posture, eye contact, and open gestures carry a large share of perceived confidence; nervous energy is reframed as engagement, not suppressed.
  • Managing anxiety: physiological arousal (raised heart rate) is reinterpreted as readiness rather than fear — reappraisal outperforms attempts to "calm down".
  • Handling questions: listen fully, repeat the question for the room, answer concisely, and bridge back to the core message.

Worked example: a 5-minute pitch structured as 30s hook (a striking statistic) → three 80s points each with one data visual → 40s call to action, rehearsed aloud three times, converts a dense report into a memorable, action-oriented talk — the recency effect ensuring the closing request is what the audience carries away.