Unit 5: Gameplay components - Subjective Questions

CSE434 — Game Development In 3D • Practice Questions with Detailed Answers

20 questions

1

Define 3D game creation and explain the major stages involved in developing a basic 3D game.

2

Explain how a typical 3D game scene is organized using game objects, components, assets, and scripts.

3

Describe the process of implementing a controllable player character in a 3D game.

4

Distinguish between colliders, rigid bodies, and character controllers in 3D gameplay.

5

Explain the steps required to add an enemy character to a 3D game.

6

Describe how enemy perception can be implemented using detection radius, field of view, and raycasting.

7

Compare patrol, chase, attack, and retreat behaviors of an enemy in a 3D game.

8

Explain how navigation meshes and pathfinding support enemy movement in a 3D environment.

9

Define an AI behavior tree and explain its principal components.

10

Differentiate between selector and sequence nodes in an AI behavior tree with suitable examples.

11

Construct and explain a behavior tree for an enemy that can patrol, detect the player, chase, attack, and return to patrol.

12

Compare an AI behavior tree with a finite-state machine for controlling enemy behavior.

13

Explain the purpose of blackboards, decorators, and services in advanced behavior-tree systems.

14

Define a timeline-based cutscene and describe the elements commonly placed on a cutscene timeline.

15

Describe the procedure for creating a timeline-based cutscene that includes camera changes, character animation, dialogue, and sound.

16

Explain how a game can transition smoothly between normal gameplay and a timeline-based cutscene.

17

Discuss the advantages and limitations of timeline-based cutscenes in a 3D game.

18

Define immersive storytelling and explain how environmental storytelling contributes to immersion in a 3D game.

19

Explain how player agency, branching choices, and consequences can be used to create immersive storytelling.

20

Design an integrated gameplay sequence that combines enemy AI, a behavior tree, a timeline-based cutscene, and immersive storytelling.