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CSE434 — Game Development In 3D

Course Overview

CSE434 4 Credits L:3 T:0 P:2 Department Elective
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This course covers 3D game development in Unity, including 3D modelling, procedural environments, player controls, AI-driven behaviours, advanced scripting, lighting, user interfaces, immersive experiences, storytelling, multiplayer development and optimization.

Unit 1

Working in Unity 3D

Unit 2

Player Controls and Positioning

Unit 3

3D concepts for game play

Unit 4

Programming

Unit 5

Gameplay components

Unit 6

Working with Navmesh

Continuous Assessment

3 components

Best 2 of 3 CAs will be considered for evaluation.
BYOD-Practical 1 50%

The task consists of Job Evaluation worth 50 marks and viva worth 50 marks.

Week 4 / 6

Rubric
To develop the analytic skills of the student.

BYOD-Practical 2 50%

The task consists of Job Evaluation worth 50 marks and viva worth 50 marks.

Week 9 / 10

Rubric
To develop the analytic skills of the student.

Test 50%

Subjective test covering syllabus from CA1 and CA2.

Week 11 / 12

Rubric
To test the subject knowledge of the students and provide opportunity to improve their CA performance in case of low marks or any missed CA.

Exams & Practice

End Term Examination

Final semester comprehensive evaluation

50%

Type: Practical

CSE434 - FAQs

How many units are in CSE434?

CSE434 has 6 units. Each unit includes detailed notes and MCQ practice questions.

What exam resources are available for CSE434?

Unit-wise notes and MCQ practice are available. Exam resources coming soon.

How to prepare for CSE434 exams?

Study each unit's notes thoroughly, practice MCQs to test understanding, and attempt mock tests before exams. Focus on important topics and previous year questions.