Unit 4: Product Design and Prototyping - Subjective Questions

INT335 — Design Thinking • Practice Questions with Detailed Answers

20 questions

1

Define prototyping and explain how it supports rapid learning in product design.

2

Explain the philosophy of prototyping in design thinking.

3

Describe the build-test-learn cycle used in rapid prototyping.

4

Compare low-fidelity and high-fidelity prototypes with respect to purpose, cost, detail, testing, and limitations.

5

How should a design team choose the appropriate fidelity for a prototype?

6

Describe the process of creating and testing a paper prototype for a digital product.

7

Evaluate the advantages and limitations of paper prototyping for digital products.

8

Define storyboarding and explain its role in designing user interactions.

9

Describe how to create an effective storyboard for a user interaction scenario.

10

What is a wireframe? Explain its purpose in digital product design.

11

Explain the fundamental elements that should be considered while creating a digital wireframe.

12

Discuss important wireframing rules and conventions followed in digital product design.

13

Distinguish among a sketch, wireframe, mockup, and prototype.

14

Define a user flow and describe the steps involved in creating one.

15

Explain how user flows help a design team identify core product features.

16

Define a Minimum Viable Product (MVP) and state its main objectives.

17

Compare an MVP with a prototype and a fully developed product.

18

Describe how product features can be prioritized when defining an MVP.

19

How should a team collect and use feedback after releasing an MVP?

20

Develop a prototyping and MVP plan for a mobile application that helps students organize assignments and deadlines.