Unit 1: Foundations of Learning, Creativity and Design Thinking - Subjective Questions

INT335 — Design Thinking • Practice Questions with Detailed Answers

20 questions

1

Define learning and creative thinking. Explain how the two concepts are interconnected in problem-solving.

2

Describe the major stages involved in the brain's processing of new information. How can learners improve retention?

3

Distinguish between the focused mode and the diffuse mode of thinking. Explain why both are required for creativity.

4

Explain how attention, memory, emotion, sleep, and neuroplasticity influence learning and creative performance.

5

Describe the VARK learning model and discuss how it can be used responsibly in education and design.

6

Compare experiential learning, constructivist learning, and collaborative learning. How can they support a design thinking project?

7

Define functional fixedness and illustrate it with a suitable example. Suggest methods for overcoming it.

8

Explain major cognitive blocks that inhibit creativity and recommend one strategy for addressing each block.

9

Differentiate among creativity, invention, and innovation, using an example to show their relationship.

10

Explain divergent thinking and convergent thinking. Describe how they should be balanced during creative problem-solving.

11

Define design thinking and explain its core principles and significance.

12

Trace the history and evolution of design thinking from traditional design practice to its use in contemporary organizations.

13

Describe the five stages of the Stanford d.school Design Thinking Framework. Demonstrate their application to improving a college library experience.

14

What is empathy in design thinking? Explain suitable empathy research methods and the ethical considerations involved.

15

Explain the IDEO Human-Centred Design Framework and show how its phases support the development of a community water-service solution.

16

Compare the Stanford d.school framework with the IDEO Human-Centred Design framework.

17

Explain the role of prototyping, testing, feedback, and iteration in design thinking. Why is early failure considered valuable?

18

Analyse a global example of a successful human-centred design. Identify the user need, design process, and major reasons for success.

19

Analyse a failed or underperforming global design, identifying the assumptions that failed and the lessons for design thinkers.

20

A city wants to redesign its public bus experience for elderly passengers and people with disabilities. Develop a design thinking plan from research to implementation.