Unit 4: Product Design and Prototyping - Subjective Questions

INT335 — Design Thinking • Practice Questions with Detailed Answers

20 questions

1

Define a prototype in the context of design thinking. What purposes does it serve during product development?

2

Explain the philosophy of prototyping and its relationship with rapid learning.

3

Describe how prototyping can be used to test assumptions and reduce risk in product design.

4

Distinguish between low-fidelity and high-fidelity prototypes with suitable examples.

5

Compare the benefits, limitations, and appropriate uses of low-fidelity and high-fidelity prototypes.

6

What is paper prototyping? Explain the procedure for conducting a paper prototype test for a digital product.

7

Discuss the advantages and limitations of paper prototyping for digital interfaces.

8

Define storyboarding in product design. Identify the essential elements of an effective interaction storyboard.

9

Explain how storyboarding helps designers understand and improve user interactions.

10

What is a wireframe? Explain its role in designing a digital product.

11

Describe the fundamental process of creating a digital wireframe for a new product feature.

12

State and explain five important wireframing rules or conventions.

13

Differentiate among a sketch, a wireframe, a mock-up, and an interactive prototype.

14

Define a user flow and explain how one can be developed for a core product task.

15

How should a design team identify and prioritize the core features of a product?

16

What is a Minimum Viable Product? Explain the meaning of both minimum and viable in this concept.

17

Describe the steps involved in designing, launching, and learning from a Minimum Viable Product.

18

Compare a prototype with a Minimum Viable Product. Why should the two terms not be used interchangeably?

19

Develop a prototyping strategy for a mobile application that allows patients to book medical appointments. Include prototype stages, user flows, testing goals, and MVP scope.

20

Explain how feedback from prototype testing should be collected, analyzed, and converted into design improvements.